‘Drink In, Breath Out‘
ROLE
Previs Artist
Client
Starbucks
YEAR
2024
Made at:
Blinkink
I worked as a Previs Artist on Starbucks – Drink In, Breathe Out, creating the 3D previs to help plan the film ahead of production.
I developed the camera movement, staging and timing entirely in 3D, exploring how the shots and transitions could work before taking them onto set. The previs provided the production team with a clear visual blueprint for the sequences, helping communicate the intended camera choreography and allowing the more complex movements to be planned and executed efficiently during the final shoot.