‘D&D – Dungeon Masters‘
ROLE
3D Animator
Client
Dungeon&Dragons
YEAR
2026
Made at:
Blinkink
I worked as a Previs Artist and 3D Animator on D&D – Dungeon Masters, helping develop the film from early visual planning through to final animation.
During previs, I worked through the camera movement, character staging, action and timing in 3D, helping establish the choreography of the sequences and providing the wider team with a clear guide for how the shots would come together.
I later carried that work into production, contributing to the final 3D character animation, taking shots from their early previs foundations through to polished performance.