‘The Last Of Us’
ROLE
Lead Animator
Client
Naughty Dog
YEAR
2017
Made at:
Minivegas
I worked as Lead 3D Animator on the TV campaign for The Last of Us, leading the character animation and helping shape the performances across the production.
My role involved developing the character movement, acting and timing, while guiding the animation work from early blocking through to final polish. Working closely with the wider creative team, I helped ensure the performances captured the grounded, cinematic tone of The Last of Us while maintaining a consistently high level of animation throughout the campaign.